LENG
Game Summary
“LENG” is a surreal vertical arena shooter set in a distorted, bass-heavy world of layered arenas and rhythmic violence. Climb through stacked levels of abstraction—each higher layer a test of movement, precision, and ego.
Stylized in stark monochrome with bursts of neon, LENG blurs grime and minimalism into a hypnotic flow of speed, spectacle, and sound. Every ascent amplifies the pressure, every drop hits harder.
Core Gameplay
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Vertical Layered Arenas
Each arena is built in stacked tiers. Fight and maneuver your way up by climbing the central pole before time runs out. -
Climb for Points
Points are awarded in order of ascent. The quicker you reach the next layer, the higher your score. -
Trick-Heavy Combat
Movement and mechanics mastery define every encounter. Semi-autos, trick-scopes, and speed are your tools of expression. -
Dynamic Difficulty
Difficulty scales through consequences. Fail to meet your daily goals, and you’ll spiral into harsher penalties and weirder realities. -
Session-Based Play Host custom matches with selectable arena counts (1, 3, 6, or 9 layers), and control how long the climb lasts. Each session builds momentum, distortion, and spectacle as you rise.